- Grand-scale story line:
For the first time in the Close Combat series, the game spans four years of war and
includes numerous important confrontations on the Russian Front. The grand scope of the
title affects such gameplay elements as command ability, team morale and experience,
technology and units, weather and map types and also allows players more control, variety,
and replay value.
- Team management: Players
now have the ability to refit and upgrade their units between battles and must closely
follow their soldiers' progress through the game as their morale and experience improves
with each battle they survive. A command point system affects gamers' ranks and the number
of teams they have under their command. In addition, players can manage a new type of
unit--the Commander unit --that allows for the rallying of soldiers on the battlefield.
- Large, diverse maps: Three
times larger than in the earlier versions of Close Combat, the highly detailed maps offer
more tactics and strategy choices like flanking scenarios. Based on historical aerial
photographs -- such as Red Square, the factory complexes at Stalingrad and the ruins of
Berlin - the maps are 16-bit color with 3D terrain elevation effects. Game realism is
enhanced with the use of seasonal maps as units' uniforms, morale and mobility are
effected by inclement weather.
- Wide variety of units: Close
Combat III features more than 300 team types (squads), more than 100 weapon types, 60
soldier types and 80 types of vehicles and AT guns. It includes units like 120-mm mortar,
flame-throwers and rocket artillery mounted on half-tracks, and even off-map heavy
artillery barrage. This unprecedented variety of units can be upgraded as players go
though the campaigns.
|